![]() And if it looked like the critical response has been poor, the Redfall player base response has been even worse, especially on PC.Īccording to the latest information from SteamDB, the Redfall player base has dropped by more than 70% on the platform since the game’s launch. Currently on Metacritic, the game sits with Metascores on Xbox and PC of 59 and 56, respectively. While its possible Arkane can fill the world with more interesting things in future updates, right now, Redfall's open world prevents Arkane's amazing level design from shining through the night.Redfall launched on May 2 to plenty of mixed and negative reviews. While the game has its moments, those don't rely on - or really benefit from - the open world. The two ideas feel like they are in conflict with each other. However, the core design issues that come with mixing an open world with a Dishonored-style immersive sim are too big to patch. Redfall has a lot of technical problems that will likely be fixed with post-launch updates. However, while wandering in an open world with friends can be fun, the most fun comes from attacking enemy strongholds, which makes the open world unnecessary. Players get to decide the best way to tackle each vampire horde, with plenty of creative options at hand for doing so. Finding the most fun way to annihilate a house filled with vampires is super fun with friends, allowing for that classic Arkane style of immersive sim to shine through. It is there that the potential of this open-world Arkane game is clear. When the characters are together, each one's unique power can be coupled with the others to create interesting and fun gameplay scenarios. Redfall is meant to be played co-op with friends, and that is where the game shines the brightest.
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